﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
[Serializable]
public class DeviceInfomation
{
    public string DeviceName;//设备名字
    public string DeviceID;//设备ID号
    public string DeviceType;//设备类型
}
public class UDPNetwork : NetworkDiscovery
{

	
	void Start ()
    {
        broadcastPort = 60000;
        broadcastKey = 60001;
        broadcastInterval = 2 * 1000;
        Initialize();
        StartAsServer();
    }
}
